The basic elements of the beat early
in the construction process. The first 8 bars will be the verse and the second
will become the chorus. Note how this beat has both MIDI and Audio Loops
together. Listen tracks 1 and 2 for bars 5-12 of this 16 bar example
Breakdown of a Hip Hop Song
There are two basic parts to a typical hip
hop song: The Beat and the Vocals. Each consists of several tracks. While this
article focuses on the construction of beats, lets lead off with a description
of all the elements of a hip hop song so you can see how the beat fits in.
This is the most
important term to understand in Hip Hop construction, cause if you don’t know
it, you’ll never understand what people are talking about. The Beat is
basically, the whole song minus the vocals. It usually includes the following:
1. MIDI Drum patterns or audio
drum loops, which comprise the complete drum tracks
2. A Bassline (MIDI sequence typically)
3. Supporting Orchestration (could be synth pads, string sections, horns)
4. Dubs and snips (samples that accent and give character)
2. A Bassline (MIDI sequence typically)
3. Supporting Orchestration (could be synth pads, string sections, horns)
4. Dubs and snips (samples that accent and give character)
The Beat can be long or short. In its
shortest form it is 8 bars. If short, it is usually looped over and over again,
for as long as the vocalist wants. If long, it may be comprised of different
parts for the verse and chorus and may add an introduction, a break, and an
ending. Often, the HH song follows classic pop form of Intro (8 bars). Verse (8-16
bars) Chorus (8 bars) Verse (8-16 bars) Chorus (8 bars) Break (2-8 bars) Verse
or Chorus (8-16 bars) then ends in a fade out. This structure, called the
arrangement, of course, is not written in stone. It can be modified to suit the
piece at hand.
What do the vocal tracks
consist of in a Hip Hop song?
1. Main vocal: The
main vocalist performs the rap
2. Second Vocal: Some songs may have a guest vocal or second vocal that takes a verse
3. Background Vocals: Are often created to give a sense that a whole group is participating
4. Overdubbed vocals: During the chorus and at other parts that the artist wishes to emphasize, the main vocal may be doubled, tripled or even quadrupled
2. Second Vocal: Some songs may have a guest vocal or second vocal that takes a verse
3. Background Vocals: Are often created to give a sense that a whole group is participating
4. Overdubbed vocals: During the chorus and at other parts that the artist wishes to emphasize, the main vocal may be doubled, tripled or even quadrupled
We’ll get to vocals in a later article.
Elements of a Hip Hop Beat
Lets dissect a basic hip hop beat and talk
about the 4 basic elements I described above.
1. MIDI Drum patterns or audio drum loops
This is the “core” of the song so you should
take great care with what you are laying down here. There are two basic methods
here and you may use either or both in the same song.
a) Audio Loops This is the simplest way to proceed.
Most sequencers come with a selection of drum loops and these can be used,
edited, re-grooved and effected. Audio can be tweaked to give you the sound you
want. Loops can be time stretched and compressed. You can add effects with
plugins. Perhaps the more creative tweaks one can do is in an audio editor like
Recycle or Sound Forge. Here you can destructively (meaning you are actually
altering the sound file) modify parts, even single hits, within the audio loop.
b) MIDI drum patterns While this method is slightly more
complicated, if usually gives more exacting and easy-to alter results. Here the
keyboard, control pad surface or electronic drum kit triggers samples for each
drum. The samples may reside in a software sampler, synth, hardware MPC type
sampler or even as an instrument in some applications. In all cases the drums
are a pattern of MIDI notes that correspond to sampled hits. In your sequencer
this may be on a grid, dedicated drum pattern editor or piano roll editor.
You can use loops or MIDI or both. It’s
common in Hip Hop, as well as other forms of electronica, to have more than one
drum loop playing at once. As long as they work together and enhance the
groove, its fine. Hip Hop artists have been very creative with drum tracks and
our ears are accustomed to great variance with unusual timing offsets. Drums in
hip hop are allowed to go places sonically that other genres will not.
2. A Bassline
You can find basslines in audio form already
made out for you, but it is often better to use MIDI, given you have some
decent bass samples, a good soft synth for bass or a hardware synth with decent
analog emulations. Why use MIDI? Bass audio loops do not transpose easily and
may leave warbly audio artifacts when you do. An analog or digital synthesizer,
however, can create a fresh low waveform in real time. Good bass sounds for hip
hop come from a variety of synthesizers. Old analog Mono synths and their
software and hardware emulations are the first place to go. Basslines are
rarely complex in typical hip hop, but are thick and low and usually have a
sub-bass element, brought out by filtering and overcompression. Many, though
not all, classic HH basses rely on a low pass filter with resonance, which is
the most standard filter found in analog synthesis. This kind of filter removes
the high frequencies and fattens the low end. That gives you a muffy, puffed up
bottom yet allows the vocals to pass right over in the mix, keeping them clear
and distinct. Some HH basses emphasize the high frequencies rather than the
low, leaving the kick drum to carry the low end entirely. And of course a real
bass can be used as well. Keep it simple, repeatable.
Alesis Micron 37-Key
Analog Modeling Synth
The Micron boasts the same sound engine as
the acclaimed Alesis Ion in a compact 3-octave keyboard, offering breakthrough
analog realism, high-resolution control, and tremendous value.
Native Instruments PRO53 (Macintosh
and Windows)
3. Supporting Orchestration
While the term “orchestration” may sound
complex, it is really a simple concept. To orchestrate is to select instruments
that “go together”. Hip Hop and rap began with orchestration that was sparse
and often minimalist. Instruments are chosen often more for their impact on the
groove than for their melodic capabilities. How do you know what instruments to
select? You do it by trial and error basically. But I find it helpful to use a
“metaphor” of other ensembles when coming up with my own orchestrations. For
instance, using an RnB metaphor, you might add a smooth electric piano, funked
up jazz guitar strums, some nasty horn hits, congas, maybe a vibraphone. You
visualize the old RnB band in your mind and use that vision as the metaphor for
deciding your orchestration. A “symphonic” metaphor may have you bring in heavy
string sections, gongs, timpani, orchestral percussion, glockenspiels. A
“downtown session” metaphor might include studio brass, clean guitars, standup
bass. A “club” metaphor might have a drunken crowd and musicians that play
sloppily. Ask yourself: Who is in this band? What are they thinking? Where are
they playing? In a club, on the street, India, or in your homies basement?
4. Dubs and snips
Hip hop and rap arose when sampling took off
around 1986. With sampling, there was finally an easy way rip audio material
off of vinyl (and CDs), which is exactly what the early artists did. Drum
beats, record scratches and surface noise, string, brass and full orchestra
hits, sax riffs, guitar chords, electric piano chords were sampled as “one
shots”, a term popularized by Akai, were laid out on the keyboard and put right
in the midi pattern with the kick, snare, hats and other drum hits. Today you
can buy royalty free sample sets that give you all the dubs and snips you want,
though people are still going to capture snips from the records of the past to
get that subliminal recognition. Today’s audio editing and multi channel
samplers allow separate channels and separate effects for dubs and snips. Since
audio was added to our sequencers we can now drag samples straight to an audio
track and give each its own custom treatment with plugins. This has made the
often hard work of editing samples to a rather easy process. Dubs and snips of
audio dramatically add character, time and space to the composition, just like
flipping through a collection of old photographs. Its a quick abstract
reference to another time and place, that ideally fits with your metaphor.
Tools of the Trade: Samplers, Synths and
Software instruments
Hardware samplers have been making Hip Hop
beats since the beginning. Those outfitted with “pads”, like the MPC and
MV8000, are convenient to use. However, software samplers, like Kontakt 2,
Battery, Halion, Gigastudio are just as good and can offer more flexibility if
your computer is strong enough to run one inside a sequencer. You can use a
control pad surface like the Akai MPD16 to give you some hardware control over
your software.
Hardware or software synthesizers can be used
for constructing basslines and other elements of orchestration. Having a
variety of sound sources is ideal. Vintage synths, in real or emulated form,
are great resources. In addition to the obviously needed analog synths, old FM
synths like the DX7 and its offspring, cheap Casios, and other digital synths
can work well for hip hop elements. Some artists like to use dinky sounding
cheap synths for short little blippy sounds. However, not everything can be
lo-fi. It pays to have a modern beautiful sounding sample library for strings,
brass and other instruments that you want to put out there front and center. A
workstation quality synth like a Fantom or Motif can do many of these quality
sampled sounds. Perhaps an underestimated synth for hip hop is the Alesis
Fusion.
Tweak: The MPC series samplers have been used in Hip Hop
production since the very beginning. The later MPCs such as the 4000 (above)
the 2500 and 1000 offer the convenience of importing samples over a USB
connection to your computer. A powerful alternative to the MPC 4000 is the
Roland MV8000, shown above with an optional video display.
Native Instruments Kontakt (Macintosh
and Windows)
No other software or hardware sampler offers such a comprehensive set of features, so much flexibility and performance or such a high of compatibility. From authentic library playback of virtually any format to the intuitive creation of new instruments, from profound sound design to lively and dynamic surround sound mixes – KONTAKT 2 opens the doors to creativity.
No other software or hardware sampler offers such a comprehensive set of features, so much flexibility and performance or such a high of compatibility. From authentic library playback of virtually any format to the intuitive creation of new instruments, from profound sound design to lively and dynamic surround sound mixes – KONTAKT 2 opens the doors to creativity.
Native Instruments Battery Sampling
Software (Macintosh and Windows)
BATTERY 2 is the ultimate drum sampler for creating and fine-tuning all of the percussive elements in any production. With a streamlined design for fast and intuitive control, generate perfect drums and percussion every time. From the smoothest grooves to the most rugged rhythms – BATTERY 2 is the professional choice.
BATTERY 2 is the ultimate drum sampler for creating and fine-tuning all of the percussive elements in any production. With a streamlined design for fast and intuitive control, generate perfect drums and percussion every time. From the smoothest grooves to the most rugged rhythms – BATTERY 2 is the professional choice.
Akai MPD16 USB
MIDI Pad Control Surface
Expanding on the legacy of the legendary MPC series, Akai Professional introduces the MPD16 USB/MIDI Pad Control Surface. The MPD16 is a self-contained unit that connects via USB and/or MIDI to computers and sound engines such as the new Akai Z4 and Z8 samplers, which include drum program set-ups as well as the standard keyboard-assigned programming.
Expanding on the legacy of the legendary MPC series, Akai Professional introduces the MPD16 USB/MIDI Pad Control Surface. The MPD16 is a self-contained unit that connects via USB and/or MIDI to computers and sound engines such as the new Akai Z4 and Z8 samplers, which include drum program set-ups as well as the standard keyboard-assigned programming.
Assembling and Arranging the
Beat
Assembling the beat refers to the process
creating tracks and filling in the orchestration, while Arranging the beat
refers to how these tracks change over time from verse to chorus from the start
to the end of the song.
Assembling the Basic Beat, step by step
Assembling the Basic Beat, step by step
1. You can assemble the elements in any order
you want, but I tend to work the kick drum track first, then the claps, hats,
and snares into a good solid 8 bar pattern.
2. Then I will put on the bass. Just pick one
that has some girth. Later on you will have to find one that fits perfectly
with the song.
3. Before going any further, it makes sense
to try different grooves and find one you can commit to for the entire beat. Listen
for a “lock”. That’s when you hear something that is so cool you know it can
drive the song. There are lots of tricks here. Get to know how your sequencer
can use a quantized swing template. Check out my notes on Groove considerations
near the end.
4. Then you can add supporting orchestration.
Remember, think of a metaphor for your ensemble.
5. Next, copy the 8 bar grooved pattern with
its bassline and other elements to make it a 16 bar pattern. You might drop out
one of the orchestrated elements for the first 8 bars so it only plays during
the second 8 bars.
6. Then, copy the first 8 bar drum pattern to
the third 8 bars an start developing a chorus. You might replace drums with
others. Replace or alter the bass. Keep the kick but change the snare and claps,
adding perhaps a different effect. Now add new supporting orchestration to the
chorus.
Arranging the Beat
The “arrangement” of a song is the fitting
together of verses, choruses, breaks, intros and endings. The HH beat is no
different. While it can be as simple as a single 4 bar drum pattern repeated
forever, we are going to assume, for this article, that you want to go all the
way.
Take a look at the picture below. You can see
where I copied and pasted sequences, and at which point of the beat I added and
subtracted parts. Again, this is just a guide, not all songs work this way. You
make these decisions based on what you feel the song needs as it plays. As you
refine the beat in subsequent passes, you ask yourself: Is that part too long?
to short? does it need something else? what would make it really cool?
The full beat is arranged into form, with a 4
bar intro and fade at the end. All I have to do is mix and add vocals for a
full hip hop production.
1. We will start the arrangement with a 16
bar verse and an 8 bar chorus.
2. Highlight all 24 bars, copy, and paste to
the next 24 bars. So now you have Verse/Chorus/Verse/Chorus.
3. You can stop there and repeat it again, or
you can develop a break for the next 8-16 bars. A break is an “alternate chorus”.
As before, you can keep the kick line and change everything else if you want,
add or remove elements, possibly even remove all the elements except for the
kick and give space for a massive vocal rendering.
4. After the break, its logical to either go
to another verse or to the third chorus which may continue till you fade it
out. Your song will tell you which way to go.
5. Adding on an introduction. You can choose
2, 4 or 8 bars here. It can be a short as a drum flam, or a 4-8 bar acapella
vocal, just the instruments with no drums; just the drums with no instruments.
But it should borrow sounds and phrases from the body of the beat. I like to
choose the most interesting part of what i have constructed, insert it in front
of verse one, then modify it by dropping elements or adding them. This is the
hook and it makes your listener want to keep listening.
6. The structure of the beat is done. Play it
through and smooth out the elements that need smoothing. After all, at this
point it’s still kind of crude. You may need to add some fills to the drums and
do some general processing to make the beat sound true but don’t get bogged in
processing yet.
7. If you like it, it’s time to put on the
vocal tracks. You may have to tweak the arrangement with the vocalist. This may
require shortening or extending a verse or chorus. Not a big deal as you have
all your building blocks in place.
8. If the vocals succeed with the beat, then
the arrangement is done. You then you move to editing and processing, where you
put each track under a microscope and fix bad loop points, change a few things
in midi loops so they don’t sound exactly the same (unless that is what you
want). Try out compressors on the elements that need to be on top of the mix.
Tweak and tune the kick drum. Start looking for a better bass or tweak the one
you have and as the image starts to gel in a pleasing way, start the mixing
process
There is some freedom when arranging hip hop,
but its not a wide open universe. You can shrink parts to 4, even 2 bars for
effect, but the main body of the vocal should be in an 8-16 bar verse,
otherwise the listener can get lost. You can also make the first verse 8 bars
and the second 16. Sometimes a shorter 8 bar verse can keep things moving where
16 would make eyes roll with ensuing boredom. Heh, if you are bored listening
to it you can bet your last dollar your audience will not be listening at all.
As in rock, pop, jazz and other forms, as you transition from verse to chorus
there should be some fill action on the drums, perhaps a dub or snip added, as
the listener needs these signposts to follow the song.
Source: http://beatproduction.net/tutorials/hip-hop-beat-construction-made-easy--224/
--Lorenzo
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